Author Archives: mp

Photogrammetry – Agisoft Photoscan

Agisoft Photoscan is a professional level app. that does the photo evaluation, point extrapolation and mesh building from a point cloud.  It has a very inclusive matching algorithm.  I took a series of shots of a rock which had a … Continue reading

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Photogrammetry workflow – photos to 3d the easy way.

I’ve worked with several methods & software packages over the years, but there is now a very easy, very fast way to generate really nice mesh data from photos.  It involves 2 easy to use packages and a 3d package … Continue reading

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3D Printing – skulls

                Some prints from my MakerGear M2 3D printer. T-Rex skull, Saber-tooth Tiger skull, Bobcat skull and a Raven skull. I’ve been painting them to see how they look with something other than the … Continue reading

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Old World Map creation

This was a project where I needed to generate a random, but realistic old-world style map. I was looking for a somewhat procedural way to generate islands that had topographical features that were consistent with the geometry. So water and … Continue reading

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Custom Typewriter Font

This was a font I created from a 1930 Smith Corona typewriter. The goal was to create a TrueType or OpenFace font that could be used in Photoshop, Illustrator and converted to a game font for use in a UI … Continue reading

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3D Printing – mounted Troll head

This was printed on a Makergear M2, using PLA+.  Modeled in Zbrush.  I painted it afterwards just to see how well the paint would fill in the ridges that are a result of the printing process.

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Puppet animation rigging in After Effects

This rig was set up using the puppet warp system present in both Photoshop & After Effects. AE is much more robust as it allows for easier control of animation, expressions and easier key framing. In this version, pins were … Continue reading

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Vertex animation and color remap shader

This shader had 2 main effects. It used put a simple sine wave through the verts to allow for motion. The amount the vertex moved is based upon how much color is painted into the vertex. There was also a … Continue reading

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UV animation shader

This shader was designed to ripple a lily pad similar to what would happen if it were undulating on the water surface. A tiled noise pattern is input by the user and given an amount scale which increases or decreases … Continue reading

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Foliage shader

This shader was developed to allow for a dynamic foliage effect. When the food supply component of the game play was low, the foliage textures would ramp down to a desert/sparse level, when there was abundant food, then the foliage … Continue reading

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