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Author Archives: mp
Effects shader
This shader was developed to enable a 3D object in a Unity scene to do several effects. Opacity allows for it to turn transparent via a value. Desaturate removes RGB values and leaves a grayscale, brightness and darkness are input … Continue reading
Atlas composite shader
This shader was developed to allow for multi-level compositing of cards from a single atlas file. It also allows for background color tinting, image opacity levels over the background, and a choice of boarder types. There are 18 different combinations … Continue reading
Troll Zsculpt
Been working on a troll sculpt for an online magazine cover. Here’s the work in progress.
Bas Relief from photo
This is a test to see how well I can extrapolate 3d information from a single photo. This first pass is with a straight diffuse, taken into ndo2 and extrapolating the normal and displacement information. Then, it was put into … Continue reading
Book cover concepts
This project involved redesigning the front, spine and back of several book covers.
Character Concepts
Character ideas for a prototype casual game design.
World Machine & Splatmaps
World Machine is a very powerful node-based editor that allows for the creation of very complex and realistic landscapes and terrain. One of the recent features it has is called a splat map, which can also be known as a … Continue reading
The Photogrammetry of Frankenstein…
I did this awhile back, with software that has since been updated. I created a 3.5″ tall sculpt using Sculpey applied over an aluminum foil armature of the head & shoulders. It was detailed and then fired in the oven … Continue reading
