Author Archives: mp

Effects shader

This shader was developed to enable a 3D object in a Unity scene to do several effects. Opacity allows for it to turn transparent via a value. Desaturate removes RGB values and leaves a grayscale, brightness and darkness are input … Continue reading

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Atlas composite shader

This shader was developed to allow for multi-level compositing of cards from a single atlas file. It also allows for background color tinting, image opacity levels over the background, and a choice of boarder types. There are 18 different combinations … Continue reading

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Troll Zsculpt

Been working on a troll sculpt for an online magazine cover.  Here’s the work in progress.

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Bas Relief from photo

This is a test to see how well I can extrapolate 3d information from a single photo.  This first pass is with a straight diffuse, taken into ndo2 and extrapolating the normal and displacement information.  Then, it was put into … Continue reading

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Book cover concepts

This project involved redesigning the front, spine and back of several book covers.

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Character Concepts

Character ideas for a prototype casual game design.

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World Machine & Splatmaps

World Machine is a very powerful node-based editor that allows for the creation of very complex and realistic landscapes and terrain.  One of the recent features it has is called a splat map, which can also be known as a … Continue reading

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The Photogrammetry of Frankenstein…

I did this awhile back, with software that has since been updated. I created a 3.5″ tall sculpt using Sculpey applied over an aluminum foil armature of the head & shoulders. It was detailed and then fired in the oven … Continue reading

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