Foliage shader

This shader was developed to allow for a dynamic foliage effect. When the food supply component of the game play was low, the foliage textures would ramp down to a desert/sparse level, when there was abundant food, then the foliage would show more lush vegetation on the terrain. It was used in combination with 3D objects to enhance the effect. It was built in Substance Designer and exported to Unity.

foliage_set

foliage_node_tree

foliage_in_action

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